Spike Run is a simple 2D infinite runner. Press any key to jump. Press two keys at once to quick-jump. Dodge the spikes! Collect extra lives! Collect coins! Level up!

Please note--To open hat shop, double-click on the button in the menu.

This game is in beta. Bugs are to be expected.

This game does not run in Internet Explorer. Consider Edge Firefox, Chrome, or Safari.

New in Version 3.0.0:

  • Score bonus powerup
  • You speed up more
  • Fixed collision detection
  • Animation improvements
  • Cleaned code (for reusability)
  • Created full new powerup system to easily add new powerups
  • Bug fixes

Coming soon: 

  • More powerups
  • More hats


Game design: Future games/1caleb

Game programming: Future games

Game graphics: Future games/chris_futuregames

Game sounds & music: chris_futuregames

Review the game:

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Updated 11 days ago
StatusIn development
PlatformsWindows, macOS, Linux, HTML5
Release date May 28, 2020
AuthorFuture games
GenrePlatformer, Action
Made withInkscape, Sublime Text
Tags2D, Arcade, Endless, infinite-runner, one-button, Procedural Generation, Retro, Runner, Singleplayer
LicenseMIT License
Average sessionA few seconds
AccessibilityColor-blind friendly, One button, Textless
MultiplayerLocal multiplayer
Player countSingleplayer
LinksRoast My Game!


Download NowName your own price

Click download now to get access to the following files:

spikerun.zip 908 kB

Development log

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Great! I Bought All The Hats! I think i beat it XD

Great Game! Needs More Support! Tell To Chris That I Liked The Jumping Sound Effect And The OST :) 8/10 (Great)


:D thank you SO MUCH


Good Game




the coin sound is kinda delayed

Yeah, you will probably have to contact chris_futuregames (christopher@homza.com) about that. We are working on it, but if you have any suggestions we are happy to hear them!


I like the music loop and sounds!

Thanks! They were made by chris_futuregames


Awesome! Keep it up guys!

Deleted 165 days ago

it is cool but i think you should change the player sprite to be facing sideway

Thank you for the feedback. I am working on a better sprite.